Wearables Wrap-up: IFA, Unpacked and Motorola Launch Announcements
This week was a whirlwind of product launches for wearable tech as a couple of big events were held around the world. ASUS, Sony, Samsung and Motorola all unveiled tech you can wear on your wrists, your face and even your ears. We recap the wearables you can expect from these companies later this year.
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Motorola officially announced two wearables today including the much anticipated Moto 360 smartwatch and a smart earbud called Hint. The Moto 360 has a classic round face making it look more like a traditional timepiece than a chunky smartwatch. The device runs Android Wear which delivers notifications including Google Now messages to your wrist. It also includes an optical light sensor to track your heart rate and is the first Android Wear device to incorporate an ambient light sensor to change the screen brightness in different lighting conditions. This smartwatch will be available for purchase later this fall.
Motorola’s Hint is a smart earbud that connects via Bluetooth to your Moto smartphone to act as a digital assistant. The always-listening earbud uses voice commands to remotely control apps on your smartphone - anything from checking a text to getting turn-by-turn directions. The earbud is quite discrete and somewhat fashionable with wood, leather and fabric options to choose from. No word on when this device will be released.
Earlier this week, Samsung unveiled its first standalone smartwatch, the Gear S, at its Unpacked event. The Gear S has its own nanoSIM which allows it to be independent of a smartphone. This means you can leave your phone at home and still do things like take calls and receive messages. The device runs Samsung’s operating system, Tizen, and features a 2-inch curved OLED display making the device almost cuff like. The device will launch first in Korea in October with release in the rest of the world to be announced.  
Along with a new smartwatch, Samsung entered the Virtual Reality headset space with Samsung VR. Created in partnership with Facebook-owned, Oculus, the device is an accessory for the new Note 4 to transform the smartphone into a virtual reality entertainment device.
At IFA in Berlin, Sony and Asus launched new wrist-worn devices. ASUS got into the smartwatch space with the ZenWatch, an Android Wear device that has biometric tracking capabilities while Sony released its third generation of its Sony SmartWatch this time choosing to power the device with Android Wear. Sony also announced a new fitness band that can take calls called the Sony SmartBand Talk. The Talk is the sequel to the original SmartBand and has new features such as an e-ink display and a microphone and speaker to take and make calls. 
Next week Apple is expected to finally unveil the rumored iWatch as its first wearable device. The flurry of activity for wearable is well timed to capture the wrists, eyes and ears of consumers as they head into the holiday season.  

Wearables Wrap-up: IFA, Unpacked and Motorola Launch Announcements

This week was a whirlwind of product launches for wearable tech as a couple of big events were held around the world. ASUS, Sony, Samsung and Motorola all unveiled tech you can wear on your wrists, your face and even your ears. We recap the wearables you can expect from these companies later this year.

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Samsung and Oculus Teaming Up to Create VR Headset
Samsung already has your wrist covered when it comes to wearables with a watch and an activity tracker in the market but it looks like they want to get on your face too. An exclusive report from SamMobile confirmed rumors that Samsung is indeed getting into the virtual reality headset space with a collaborative product with Oculus Rift called Gear VR.
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The VR headset will not be a standalone device like the Oculus Rift but instead will allow users to dock their Samsung smartphone into the headset using USB 3.0. VR effects are done through head tracking and the headset uses the smartphones onboard sensors like accelerometer and gyroscope to follow the head movements.
This design may sound very familiar. Google recently gave out cardboard virtual reality kits to all of its I/O event attendees which accomplished similar functionality. According to SamMobile, the concept behind the Gear VR headset is the same but they indicate that “Gear VR is much more comfortable to wear, thanks to the elastic head band and soft padded cushions on each side of the device, and Samsung’s implementation is also much better than that of Google’s Cardboard.”
Samsung is expected to announce Gear VR at IFA 2014, the world leading tradeshow in consumer electronics and home appliances in September. But for now SamMobile has released a pic of the device to wet your appetite.   

Gear VR image source SamMobile

Samsung and Oculus Teaming Up to Create VR Headset

Samsung already has your wrist covered when it comes to wearables with a watch and an activity tracker in the market but it looks like they want to get on your face too. An exclusive report from SamMobile confirmed rumors that Samsung is indeed getting into the virtual reality headset space with a collaborative product with Oculus Rift called Gear VR.

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Augmented and Virtual Reality Market Worth $1.06 Billion by 2018
A new report on augmented reality (AR) and virtual reality (VR) shows that this space is expected to grow over 15% from 2013 to 2018 reaching over $1 billion dollars by 2018. And this is just for dedicated AR/VR systems.
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The report, by leading global market research and consulting company MarketsandMarkets, describes augmented reality as a thriving technology which has shown growth so far using mobile phone technology, cameras and GPS. It estimates that by 2015, AR will widely be used in the education field for advanced learning and teaching. 
Among the major drivers the report cites for growth are the advancements in technology, such as wearables, internet connectivity and an increased demand for AR/VR applications in the medical field.
North America and Europe are marked as geographic market leaders in the AR/VR space with some of the major companies to watch include Total Immersion (France), Qualcomm (US), Metaio (Germany), Vuzix (US), Layar (The Netherlands) and Wikitude (Germany).

Augmented and Virtual Reality Market Worth $1.06 Billion by 2018

A new report on augmented reality (AR) and virtual reality (VR) shows that this space is expected to grow over 15% from 2013 to 2018 reaching over $1 billion dollars by 2018. And this is just for dedicated AR/VR systems.

Read More

Xtreme Reality VR Headset Will Blow Your Mind

Virtual reality is back in a big way.

We first started to see this Lawnmower Man technology revive itself in Oculus Rift, the virtual reality headset that just raised $75M dollars. Canadian-based Sulon Technologies is also bringing VR back to life with their head-mounted gaming console Xtreme Reality. And the demo looks pretty slick.

Xtreme Reality wants to blur the lines between Augmented Reality and Virtual Reality to create what they call a Mixed Reality. Instead of me telling you about it just watch the video - it’ll blow your mind (especially if you are a gamer).

Sulon Techonlogies just took home the Best Advanced Technology award at the Wearable Tech Expo in LA this month. 

Atlas Robot, Oclulus Rift and 3Doodler Make Up Time’s 25 Inventions of 2013

Time is known for their lists. This year’s Time Tech: 25 Best Inventions of the Year 2013 is chock full of robots, 3d printing, IoT and wearable devices.

You can check out the Top 25 on Time’s site. But here are three that I can’t wait to see in person

1. Atlas Robot 
This robot is built to imitate human rescuers in emergency situations and disaster response. 

Image and video hosting by TinyPic

2. 3Doodler

This 3D printing pen lets you draw in 3-dimension instantly.

Image and video hosting by TinyPic

3. Oculus Rift

This virtual reality headset is set to change the face of gaming. 

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AR Will Change the Game - Literally

Video of a TOTAL augmented reality gaming console Total AR which illustrates the power of AR - like the full power of AR. 

AR has been around for a while but it really is wearable devices like this that are going to help merge the physical with the virtual in a way that will disrupt our lives completely.

UMMM why would you watch Independence Day anyway else?

Watch the entire thing! And drool……..

awesome post taken from futurescope:

The FUTURE of TOTAL Augmented Gaming

"Crazy German" shows the first Prototype of a TOTAL augmented reality gaming console. Find us on http://www.total-ar.comand follow us on facebook or twitter @TOTALaugmented

Music by Dope Stars Inc

And “Yes” I am buidling an Oculus Rift version of the Prototype

[via Accelerating Technology & Future Tech]

vrASE is a virtual reality like base for your Smartphone

iheartidoru:

"vrAse is the biggest revolution your Smartphone has ever seen. A very special case which enables you to use it like never imagined before. Today Smartphones have everything you need to enjoy movies, games and augmented reality in a portable way. The principle is very simple yet super-powerful: load your content in your mobile, slide your smartphone into vrAse and have tones of fun. Everything in a super compact, portable, affordable, hands free and upgradable device.”

http://vrase.com/en/

Remember Paperboy = Its Back, But Oculus Style

I used to love this game! This re-imagination with Oculus is pretty amazing.

via: prostheticknowledge

PaperDude VR

Take old videogame ‘Paperboy, add Oculus Rift VR headset, a Kinect and a bicycle for an immersive retro experience - video embedded below:

PaperDude VR is built in Unity with 3D assets created in 3D studio and textured in Photoshop. The KickR sensor detects the speed of the bike and has the ability to provide programatically controlled resistance. The KickR communicates speed and cadence through bluetooth to a nearby iPad which updates our app over OSC.

The Oculus Rift VR headset lets you look around your scene in a full 360 degrees and allows you to focus your newspaper aim. The Kinect controller tracks the positions of your hands and arms, and detects the paper-throwing gesture.

Created by Globacore, more can be found at their website here

4D Street Art using Augmented Reality

Artist Leon Keer incorporates augmented reality to his 3D street paintings to create an even bigger visual impact. His spectators can see and interact with virtual objects and additional, overlayed information.

Via: danni-l: (via PSFK)

90-Year Old Grandmother Tries out Virtual Reality System - Oculus Rift

Hands down - this is why I love technology.

via futurescope:

My 90 year old grandmother tries the Oculus Rift

From reddit:

It was great watching her use it. To think she lived through the roaring 20s, the depression, and was 19 when WW2 started, and got to live long enough to use an oculus rift is mind blowing.

[via nerdcore]

(via futurescope)