Extending the Body with Wearable Tech: Featured Speaker Chris Goodine
Technology has done a great job at augmenting our mental capabilities. We now have an infinite ability to know and remember things thanks to the internet and services like Google, IMDB, Wikipedia and the like. But when it comes to our physical skills like walking, seeing, touching and so on, technology hasn’t really played a part…until now. Integrating the tech with our body through wearable technology is starting to show us the potential of extending our physicality beyond our natural capabilities. One of these devices is the gesture control armband, Myo.
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Created by Canadian startup, Thalmic Labs, the Myo armband uses the kinetic energy in your arm to identify hand gestures and is also equipped with motions sensors to detect the movement of your arms. When connected to any smart “thing” using Bluetooth, like your tablet or Smart TV, the Myo turns your hand into a controller letting users swipe through pages, or turn up the volume with just a flick of the hand.
Thalmic Labs is getting ready to release the final production unit of the Myo to its developer community in the next month. A select few of the over 10,000 developer applicants currently have an alpha unit of the Myo to help create some initial applications for the device. The Thalmic team have released videos on its YouTube channel giving a sneak peek of the types of apps that are being worked on including the use of the Myo to control robotics, play games, fly a drone and enhance the Oculus Rift virtual reality experience.
Chris Goodine, Developer Evangelist at Thalmic Labs, told Designers of Things that one of the biggest learnings from the initial developer access was how the developer community started to create developer tools for the device. This inspired the Thalmic Team to create more support for its SDK for the official developer roll-out.
Goodine told us that the first step developers usually take with the Myo is to implement gestures into their existing software in lieu of touch or a mouse. For Goodine this is a great start but often the value proposition in using gesture within the app isn’t exactly clear. He believes that once developers get the hang of using gesture, they will start to think outside the box to create net new experiences for the Myo. 
As gesture is a new input, Goodine explained that the Myo is expected to come with a tutorial to help users understand the basics. The Myo will also come equipped with only a handful of gestures to start which should help reduce any confusion. He is also seeing developers include a command screen or guided help in their own apps to help the user orient themselves. 
The Myo is currently in pre-orders and is expected to ship later this Fall after the developer units are in the hands of the developer community. It will be quite exciting to see what apps will be available for users at that time and how the developers utilized gesture to take there experiences to the next level. 
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This article is part of our featured speaker series for Designers of Things Conference which takes place September 23-24, 2014 at the Mission Bay Conference Center in San Francisco, California. Get 25% off VIP and Tech passes now through July 26, 2014 by clicking here.

Extending the Body with Wearable Tech: Featured Speaker Chris Goodine

Technology has done a great job at augmenting our mental capabilities. We now have an infinite ability to know and remember things thanks to the internet and services like Google, IMDB, Wikipedia and the like. But when it comes to our physical skills like walking, seeing, touching and so on, technology hasn’t really played a part…until now. Integrating the tech with our body through wearable technology is starting to show us the potential of extending our physicality beyond our natural capabilities. One of these devices is the gesture control armband, Myo.

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Samsung and Oculus Teaming Up to Create VR Headset
Samsung already has your wrist covered when it comes to wearables with a watch and an activity tracker in the market but it looks like they want to get on your face too. An exclusive report from SamMobile confirmed rumors that Samsung is indeed getting into the virtual reality headset space with a collaborative product with Oculus Rift called Gear VR.
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The VR headset will not be a standalone device like the Oculus Rift but instead will allow users to dock their Samsung smartphone into the headset using USB 3.0. VR effects are done through head tracking and the headset uses the smartphones onboard sensors like accelerometer and gyroscope to follow the head movements.
This design may sound very familiar. Google recently gave out cardboard virtual reality kits to all of its I/O event attendees which accomplished similar functionality. According to SamMobile, the concept behind the Gear VR headset is the same but they indicate that “Gear VR is much more comfortable to wear, thanks to the elastic head band and soft padded cushions on each side of the device, and Samsung’s implementation is also much better than that of Google’s Cardboard.”
Samsung is expected to announce Gear VR at IFA 2014, the world leading tradeshow in consumer electronics and home appliances in September. But for now SamMobile has released a pic of the device to wet your appetite.   

Gear VR image source SamMobile

Samsung and Oculus Teaming Up to Create VR Headset

Samsung already has your wrist covered when it comes to wearables with a watch and an activity tracker in the market but it looks like they want to get on your face too. An exclusive report from SamMobile confirmed rumors that Samsung is indeed getting into the virtual reality headset space with a collaborative product with Oculus Rift called Gear VR.

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Xtreme Reality VR Headset Will Blow Your Mind

Virtual reality is back in a big way.

We first started to see this Lawnmower Man technology revive itself in Oculus Rift, the virtual reality headset that just raised $75M dollars. Canadian-based Sulon Technologies is also bringing VR back to life with their head-mounted gaming console Xtreme Reality. And the demo looks pretty slick.

Xtreme Reality wants to blur the lines between Augmented Reality and Virtual Reality to create what they call a Mixed Reality. Instead of me telling you about it just watch the video - it’ll blow your mind (especially if you are a gamer).

Sulon Techonlogies just took home the Best Advanced Technology award at the Wearable Tech Expo in LA this month. 

Monday Want! 3D Printed Pip-Boy 3000

Fallout 3 gamers are going to go crazy over this! We found this 3D printable Pip-Boy 3000 on sharing site Thingiverse today. If you are into this game (or even if you aren’t cuz it’s so freakin’ cool) you are going to want to head on over and grab the files to use with your 3D printer.

The cuff can hold a paper screen or better yet your smartphone to bring it to life.

For those of your not familiar with Fallout, this device is a Personal Information Processor (PIP) made by RobCo Industries and acts as the players display showing the wearer’s stats, area maps, inventory and the like.

Source: Thingiverse

AR Will Change the Game - Literally

Video of a TOTAL augmented reality gaming console Total AR which illustrates the power of AR - like the full power of AR. 

AR has been around for a while but it really is wearable devices like this that are going to help merge the physical with the virtual in a way that will disrupt our lives completely.

UMMM why would you watch Independence Day anyway else?

Watch the entire thing! And drool……..

awesome post taken from futurescope:

The FUTURE of TOTAL Augmented Gaming

"Crazy German" shows the first Prototype of a TOTAL augmented reality gaming console. Find us on http://www.total-ar.comand follow us on facebook or twitter @TOTALaugmented

Music by Dope Stars Inc

And “Yes” I am buidling an Oculus Rift version of the Prototype

[via Accelerating Technology & Future Tech]

Remember Paperboy = Its Back, But Oculus Style

I used to love this game! This re-imagination with Oculus is pretty amazing.

via: prostheticknowledge

PaperDude VR

Take old videogame ‘Paperboy, add Oculus Rift VR headset, a Kinect and a bicycle for an immersive retro experience - video embedded below:

PaperDude VR is built in Unity with 3D assets created in 3D studio and textured in Photoshop. The KickR sensor detects the speed of the bike and has the ability to provide programatically controlled resistance. The KickR communicates speed and cadence through bluetooth to a nearby iPad which updates our app over OSC.

The Oculus Rift VR headset lets you look around your scene in a full 360 degrees and allows you to focus your newspaper aim. The Kinect controller tracks the positions of your hands and arms, and detects the paper-throwing gesture.

Created by Globacore, more can be found at their website here

Give Your Old Tech Parts to the Dark Side
A little Sunday Morning fun. Great use of old parts. Especially loving theGameboy and Super Nintendo game cartridge use. 

Give Your Old Tech Parts to the Dark Side

A little Sunday Morning fun. Great use of old parts. Especially loving theGameboy and Super Nintendo game cartridge use. 

Happy Sunday (and Father’s Day) Future Geeks!
This GIF reminded me of fond days playing Dragon Warrior (yes I know that is not a Sony Playstation game) with my Dad into the wee hours of the night. So I am posting this in honor of him on Dad’s day. Thanks Dad!

Happy Sunday (and Father’s Day) Future Geeks!

This GIF reminded me of fond days playing Dragon Warrior (yes I know that is not a Sony Playstation game) with my Dad into the wee hours of the night. So I am posting this in honor of him on Dad’s day. Thanks Dad!

(via seattle-gadgets-deactivated2013)

A Year OF GAMING - Gaming Themed Polish Calendar

The Geek in me is gushing over this Gaming Themed Calendar! Awesome graphics and uber-nostalgic. 

otlgaming:

A YEAR OF GAMING (2014)

Kacper Chlebowicz of Warsaw, Poland has designed a gaming-themed calendar for 2014 that covers decades of gaming. For each month he highlights a particular franchise or gaming device and accompanies it with a quick fact for you to enjoy (if you can read Polish).

Maybe it’s because of the cherished memories I have of using/playing all these devices and franchises, but I think this is way cooler than the 2013 Club Nintendo Calendar

(via swas)

Microsoft’s Illusion Room Makes Your Room Part of the TV

According to Microsoft “IllumiRoom is a proof-of-concept system from Microsoft Research. It augments the area surrounding a television screen with projected visualizations to enhance the traditional living room entertainment experience.”

It uses Kinect for Windows and a projector. 

It’s pretty neat but I think we can take it a lot further already with the technology that is out there.

via mattlehrer

Happy Saturday Future Geeks!
I knew this post would be a hit when I saw it. The combination of the cat (being the most beloved creature of the internet) and retro gaming consoles! Hello! Is there any other better way to start your weekend?
via tinycartridge:
Cat and consoles by Kyle Fewell
One of many wonderful pieces appearing at Attract Mode’s Comics Vs. Games 2 event at The Toronto Comic Arts Festival running from May 11 to 12.
If this cat and his game systems look familiar, we featured them about a year ago with another Kyle Fewell illustration!

Happy Saturday Future Geeks!

I knew this post would be a hit when I saw it. The combination of the cat (being the most beloved creature of the internet) and retro gaming consoles! Hello! Is there any other better way to start your weekend?

via tinycartridge:

Cat and consoles by Kyle Fewell

One of many wonderful pieces appearing at Attract Mode’s Comics Vs. Games 2 event at The Toronto Comic Arts Festival running from May 11 to 12.

If this cat and his game systems look familiar, we featured them about a year ago with another Kyle Fewell illustration!

Ouyabot, an alternative 3D-printable Ouya case
Ouya allows owners to use Makerbot, a 3d Printer, to make their own external cases for this open source gaming system. 
This “Ouyabot” is available as an option in Thingiverse.
via pxl8blog

Ouyabot, an alternative 3D-printable Ouya case

Ouya allows owners to use Makerbot, a 3d Printer, to make their own external cases for this open source gaming system. 

This “Ouyabot” is available as an option in Thingiverse.

via pxl8blog